Penggunaan Media Permainan Edukasi Dalam Membentuk Karakter Siswa Pada Mata Pelajaran PAI dan BP

  • Luluk Ma’munah STIT Islamiyah karya Pembagunan Paron Ngawi
Keywords: Media, Educational Game, Character

Abstract

Abstract: This study aims to identify the effectiveness of using educational game media in learning Islamic Religious Education (PAI) and Budi Pekerti (BP) at SMP Negeri 3 Paron. Departing from the challenge of low student interest in Islamic Education learning caused by monotonous teaching methods, this research explores innovative game-based approaches to create a more interactive and relevant learning experience in the digital era. Using a descriptive qualitative method, this research involved interviews, observation, and documentation as data collection techniques. The results showed that the educational game media successfully increased students' engagement and built characteristics such as cooperation, discipline, and empathy. Teachers utilize technology such as Kahoot and Quizizz, as well as traditional games, to provide variety in the learning process. However, more technological facilities are needed to implement this medium. Teachers are required to be creative, adopt a collaborative approach, and adapt learning media to school conditions. The research recommendations emphasize the importance of strengthening technological infrastructure and teacher training to ensure the effectiveness of using educational game media in supporting character-based learning. These results are expected to be a reference for similar innovations in other fields of education, leading students to become a generation that is intellectually smart and virtuous.

Keywords: Media, Educational Game, Character

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Published
2024-11-30
How to Cite
Ma’munah, L. (2024). Penggunaan Media Permainan Edukasi Dalam Membentuk Karakter Siswa Pada Mata Pelajaran PAI dan BP. Althanshia: Jurnal Pendidikan Agama Islam, 2(2), 32-42. https://doi.org/10.53627/jal.v2i2.5911
Section
Articles